Posted June 19, 2021 by undead-batteries
Finally came around to making this game more functional. The eye should no longer accelerate infinitely and when you make a full counter-clockwise revolution the eye will spawn another pupil. There is no limit to the pupils yet, because I'm still tweaking when and how the eye will spot you. Can't say what an appropriate upper limit is. This adds ~5h to the project and I officially have no idea how I did ANYTHING without a tweening library until now. DOTween will be a standard package from now on.
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