Posted June 19, 2021 by Healer Main
Hey furries and furros,
I heard from a ton of you on the issues facing Android as it relates to QTE-based games and other components of the game. Thanks for sharing, as my QA capabilities for Android are mostly nil.
I'm developing TDA as a computer-based game primarily, but I want to make sure that it's accessible for other platforms, specifically Android since there are so many players who use that as their default.
I have some ideas on how to get the game to 'opt out' of events that may break on a phone but there are others that I don't have solutions in mind for yet (like hover-effects for the map and potentially other events later on).
Please continue to share with me where I have blind spots for the platform, and I'll do my best to learn ways to fix them. I appreciate your interest in making this game better for all :)
Healer Main