Posted June 19, 2021 by Punching Donut
Newly Added:
- UI sounds (button click, hover ...etc).
- Vertical scroll bars added to the settings and controller menus so that players can access the full list of options in each.
Bug Fixes:
- Fixed a bug that was allowing players to fight the archbishop outside of the story progression.
- Fixed a major bug in the dialog system that was impacting game saves as well as causing boss dialogs to become frozen.
- Adjusted enemy blocking. When and how quickly they will block attacks is more randomized.
- Corrupted allies will now show up properly in the new summoning shop at the tavern
- Named allies will now be seated and accessible in the tavern
- Fixed several areas around the Iron Abbey that were allowing players to fall through the world
- Fixed the basement door in the Iron Abbey, you can no longer get soft locked into the room when the boss battle is inactive.
- Fixed several dialogs that were finishing and exiting too quickly
- You can now re-enter the Iron Abbey after defeating the Iron Mother, restoring access to dialogs with Sister Agatha. Olivina, Therese and Kara's rooms will be locked however.
- Fixed the dialog with Nerthus (Caverns) to properly offer a new dialog option after having visited the event on the ocean floor.
NOTE: This final segment of conversation with Nerthus will lead to a new named ally joining your ranks.
- Made some adjustments to rune ability damage. Big rune attacks will no longer rapidly destroy bosses but will do the damage they were intended to do.
- Adjusted overpower attacks from Qhroth'un to now hit multiple enemies at once. It was feeling a little lackluster.
- The new item comparison tooltip will now properly display equipped item stats.
- Adjusted Hrotsvitha's ranged attacks (flying books) to no longer push enemies off into the sunset.
- Adjusted the global lighting in many stages. Allies and NPC's were not being properly illuminated.