Posted June 18, 2021 by LiberaByte
This is part of a series of updates on my 90 Days & Ship It! Jam 2021 journey. 7 weeks left!
I encountered some issues with the game design (which led to an unproductive week). As I was drawing maps 1-5 in Tiled and testing them, I realized that picking up, dropping and using items doesn’t work for all types of items. It’s much more intuitive to just pick up items and keep them. But what about consumable items, like fuel and TNT? How can users intuitively use them if there are several of them in the cargo bay. They also make designing the levels quite challenging, if they aren’t consumed immediately. Long story short: I decided to keep it simple. Fuel and repair kit items are consumed directly and I removed TNT and force field items for now. Instead I’ll focus on adding more static objects to the levels that have various influences on the players.
Here is an updated list of my core vision for the game.
(TBD)
For the next update I will make a video of the initial five levels.