Devlogs
Update 0.4
Posted June 14, 2021 by m4rek
Major updates 0.2 and 0.3
Bug fix update 0.4
An exciting launch to bring the bare-bones but technically playable game out in time for the jam deadline, but there was still much more the game needed to match the vision for even the bare minimum. So a few extra days have given us something that resembles a game!
Update 0.2:
- Rebalance of enemy spawn rate, now spawning even when the player stands still
- Player spawn location is now random
- Exit tile added to random location, moving you to the next level
- Added score tracking for current, last and best: Steps taken, enemies killed, levels advanced
Update 0.3:
- Added 3 map variants, for a pool of 4
- Performance improvements which should particularly help the web build
Update 0.4
- Hotfix for crash due to performance improvements, oops
- Paperwork, such as a new cover image and a screenshot for the jam page
All in all it's been great to get a game together for the jam, hope you enjoy playing it as much as I enjoyed making it!
Files
breaking-gauntlets-windows-amd64.exe 5.2 MB
Version 6
breaking-gauntlets-macos.zip 4.4 MB
Version 6
breaking-gauntlets-linux-raspberrypi.bin 5 MB
Version 6
breaking-gauntlets-linux-amd64.bin 5.3 MB
Version 6
breaking-gauntlets-html5.zip 2.9 MB
Version 6