Posted March 05, 2018 by DenisMsv
Cloth simulation: https://gyazo.com/e80dd1e9c6fa96252f669c757538ba44
We didn't convert the project to Unity because we would have to learn the engine and C# from scratch and that alone would take a lot of time, Unreal works well for us and everyone in the team has at least some experience in it.
Blueprints were a bit of a challenge to adjust to, but after a while it's clear that it works just like C++ and there are lots of tutorials available online.