Devlogs
0.6.8.0i - Bug Fixes
Posted June 14, 2021 by LincRead
#bug fixes #0.6.8.0
We've been silently updated the game since releasing 0.6.8.0. Below are the full change logs.
Change log 0.6.8.0c
Bug fixes
- Fixed an out of sync that could be triggered by hunting animals
- Fixed a bug that could prevent you from constructing buildings for the rest of the game
Change log 0.6.8.0e
Balance changes
- Animal flocks flee 25% shorter
- Animal flocks flees from hit every 6 seconds (from 8)
Bug fixes
- Team 3 in 1on1 games are no longer on the same "team" as animals
- Fixed a crash that could happen playing against AI waves
Change log 0.6.8.0f
Balance changes
- Moufloun has 50 food (from 40)
Bug fixes
- Fixed boar die sound
- Fixed potential villager gather resource animation bug
Change log 0.6.8.0g
Bug fixes
- Lead bullets no longer adds siege attack damage for all units but only Slinger
- Bronze shields no longer adds ranged armor for all units but only units with shield
- Bonus ranged attack damage for upgraded slinger with lead billets now stack (+2 damage instead of +1)
- Upgraded Spearman gets +3 ranged armor as they should (from 0)
- Bronze Spear upgrades Javelin Thrower like descripted +2 (from 1)
- Fixed crash that would happen if placing Gate on the left edge of the map
- Fixed some other potential crashes
- Fixed wall cost indicator position when camera is zoomed out
Change log 0.6.8.0h
Bug fixes
- Dragging with right mouse button held down on minimap will no longer move camera
- Fixed a stack overflow code error
Change log 0.6.8.0i
Bug fixes
- Fixed a code exception that would happen if a group of units wasn't able to find a path through other units to attack a building and the building was destroyed
- Fixed enemy ai ranged units just idling and never attacking buildings
- Fixed enemy ai units finding new attack target priorisations