Posted June 12, 2021 by zettovyker
Project Objective - Priority 1 - Ensure that everyone on the team enjoys their time during the jam and gets to contribute something that they can be proud of. Priority 2 - Try and get into the top 100 games of the GMTK Jam
Strengths - A fresh spin on a classic genre, adding a slower puzzley element about surviving but still maintaining key gameplay elements to not alienate fans of the side scrolling shooter genre
Weakness - Crazy Audio take will most likely be off putting to players who are expecting an awesome rock or 8bit soundtrack
Opportunity - Creating this game that subverts the expectation of players could be such a fun and comical twist that it shocks players into a high rating.
Threat - Target audience is very very narrow and unfortunately may not be mass marketable when compared to other smash flash hits like “Upgrade Complete.” - Very few games can successfully create levity by bringing a serious game with comical or unexpected rewards that the player might seek.
Marketability
As an arcadey SNES styled side scroller, the game in its full state will have engaging visuals and challenge players both new and experienced in a fresh take on a classic genre. The game is difficult but in a way that lets the players know where they made mistakes and can become a better player though each play.
If we follow through on our ridiculous human vocals sound design, there is also a whole comedic value to the game that can be tapped into, tapping into this unexpected genre of audio design.
A potential for sequels depending on product success and market demand, - able to save cost reusing the base engine - upgrading graphics / fidelity / mechanics will bring return players of the franchise
Notes after SWOT Analysis
Accessibility
Given more time, developers could work on eye track movement to replace the mouse, and since the other controls for the ship are minimal, they can be remapped to fit a larger scope of controllers to increase players access to the game.