Posted June 11, 2021 by Sokpop Collective
changelog
v1.1.1
- lowered skill upgrade costs
- you now need less skill to upgrade when upgrading rare or super rare skills (4 for common, 3 for rare, 2 for super rare)
- chests at the end of areas don't give multiple skills anymore to compensate for needing less
- increased 'corrupted helmet' damage interval from every 2s to every 1s
- decreased 'corrupted helmet' damage increase from (50%-100%) -> (25%-50%)
- decreased elephant base health from 20 -> 15
- increased elephant movement penalty (+3s for movement skills, up from +2s)
- fixed monsters having flameshield in the frozen dungeon instead of the scorching dungeon
- increased the damage everyone takes when the battle drags on too long
- increased phoenix base health from 6hp -> 8hp
- decreased phoenix resurrection timer from 10s -> 5s
- armor chest and weapon chest now have better odds for (super) rare items
- hovering over health UI now shows amount of health a unit has