Devlogs
OffWorld 1.2.0 Release
Posted June 10, 2021 by Katsune
#Big Boy Update
Hello everyone! The time has come. I've finished that major rework to the core of the game, and added a crazy amount of things back!
- I've revamped background star generation, making it much more:
- Flexible. It can be used in many more ways now.
- Efficient. It has had a significant improvement in performance.
- Pretty. It now uses different Z-Plane positions to give a beautiful parallax effect.
- I've revamped how space objects generate in the world.
- I implemented a new system to generate solar system, planets, and anything small that I might add in the future.
- This makes organization easy, as adding something is a breeze.
- I also re-did the planet generation around the sun, making everything more 'pretty'.
- This means that planets will now spawn correctly around the sun, instead of in a straight line across it.
- I also re-did the math to be generally much better.
- Lastly, planets have an unused 3D version, which I can enable once I fix other Z fighting issues.
- Everything now spawns off of a given seed, or randomly.
- This means that you can share seeds with other players, in case you find something cool in the future.
- I've made things much more pretty. These include:
- Overall code structure.
- By that, I mean I refactored most of the code to be faster and more easily readable.
- (Comments everywhere)
- General game design.
- Everything looks a whole lot slicker.
- A new HUD, including a new solar system map.
- Fixed small issues with movement.
- Lastly, I've added some small under-the-hood features that will be coming soon.
- This includes planet walking, LAN multiplayer, and more.
- Stay tuned for these by following the project!
- New sound features that fade when you get further away from them.
- Surround/Stereo sound coming soon.
- I also added Discord RPC integration, so your friends can see what you're up to!
I really enjoy making games, but it's difficult as a single-person-development 'team'.
If you wanna support me, feel free to purchase the game or buy a developer product. Along with that, follow my Twitter and YouTube to watch 'realtime' development news and updates.
Until next time, stay frosty!