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Perishment future

perishment.
A downloadable game

To start off, a big thank you to everyone with the kind words and interest towards Perishment. I wasn't expecting the game to gain this much attention, and to be honest, the game had been on a hiatus for couple of months when I decided to put it up on itch.io. So: thank you!

As for the future of Perishment, I have some minor/major news, depending on a reader I suppose. When I first started developing Perishment, I had fairly little experience on actually creating a game (aside from few personal little dabbles and playing around in different engines), but what I had was an interesting idea of a horror game in mind; story, scenes and the setting. The problem is, that I'm more of a game designer, pixel artist, animator and pretty much everything else than a programmer, so I decided to go the "easy" route and start creating the game in 2D with low resolution retro-like pixel art. I personally love pixel art and the feel it gives off to games, but here's the thing: however much I tried, I could only get so close to my original vision of the horror I wanted to create. The sounds, ambience, story elements and exploring the environment was there, but I wanted to immerse and scare the player even more. These thoughts were constantly in the back of my head, and severely affecting the motivation at times. So here we are:

I've started recreating what I currently had, but this time in 3D from the first person perspective.

I want to preserve as much of the visual feel and ambience I managed to create in this 2D demo I created, so I will be aiming for the retro-ish 3D pixel art/low resolution look, sort of similar to older PS1 games. I will be reusing lot of the textures I already created for the 2D version, along with the sounds and music and the overall progression, and it's already taking shape.

I can understand that some people might have liked 2D version of Perishment solely for the aesthetics, and that some people might be disappointed for the decision, but I sincerely believe that you will like how the recreation will turn out, and how much more creepy spine-tingling horror I can convey through the new dimension added (plus it gives me a way to implement many scenes I originally was going to scrap only because of the 2D restrictions).

Anyway, thanks for anyone reading this, and I hope you are as excited as I am that I can make Perishment what it truly was intended to be!

-ohm_ena

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