Devlogs
Virvius Update (06/09/21)
Log - 6/9/21Notes: Development on Virvius will be slow and will not be created at the same rate Devastation 2 was. It's also just me working on this. The development demo will be updated periodically until I feel the game has a full demo. After demo release no more updates to it will be carried out. Making music for this game is difficult, I might set just ambient sounds for now to create the atmosphere of "Quake".
Changes/Additions
- Added ambient underwater sound when under water then switches back to level ambient sound above.
- Player now gasps for air out of water, if player is drowning deeper breathing will be triggered.
- Resized Armor 0.25 smaller.
- Adjusted the thumbstick swim down/up angle to 45 instead of 50.
- Reduced "Press Jump" swim up amount by half.
- Added a `fade` effect when collecting items or taking damage to the flash UI system.
[Bug Fixes]
- Fixed issues with damage to player from enemies when player armor is active after drowning. [Due to an Environmental Bool being active after drowning]
- Fixed `Z` fighting with bullet holes and the walls/floors. [Adjusted the bullet hole Axis by 0.01 from the wall]
[Planning]
- Implement "Quint" V-Damage power up.
- Make a Nail gun type weapon representing both Duke Nukem style chain gun with Quake nails.
- Pickup Weapons.
- Add a Doom Eternal style helmet hud maybe?
- Make a fiend type enemy that will chase the player.
- Finish up some debug level design. [Add ambush walls and moving platforms to another area]
- Add/make elevator sounds.