Devlogs
Update: sounds effects on 0.7.2
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FULL CHANGE LOG:
SOUNDS:
- Added sound effects and ambient sounds ( some are not very good, will be improved later )
- Improved gun animations, specially in first person
- All weapons and items have been reworked to look better in first person
MISC:
- Boss now drops a special Riot Shotgun with limited ammo
- Added ability to cancel reloads
- Added a dedicated roll button (instead of aim + jump)
- Added Unity Analytics
- Nerfed Melee weapons
- Nerfed door health
- Nerfed boss damage at higher difficulties
ZOMBIES:
- Zombies now start moving slower after taking some damage
- Reduced amount of indoor zombies
- Decreased the spawn rate of zombies during a boss fight
INVENTORY:
- Inventory is now much bigger
- Inventory shows the key you need to press to select each item
- Created a separate slot for food and healing items
- Inventory now displays the ammo count for equipped guns
- Consumables auto stack on equipped items
UI:
- Added language and sound menu
- Added FPS Limit to graphics UI
- Added a map marker for the last places you died
- Added a zombie kill counter
BUG FIXES:
- Fixed maps being generated without a boss ( could still happen, but very unlikely )
- Fixed holes in the ground
- Fixed bug where you could prevent yourself from losing an item when you die
- Fixed exaggerated camera shake in first person
- Fixed invisible player model during boss animation in first person
- Fixed zombie rotation not being synchronized
- Fixed settings not saving if you closed the menu by pressing ESC
- Fixed visual glitch on the lobby environment
- Fixed visual glitches in the inventory screen
- Fixed invisible zombie bosses after they respawn ***