Posted June 06, 2021 by heckert
#Update
Summary: Some bugfixfing, a bit of re-balancing, and a few quality-of-live visual amendments.
In one test-play one stone got out of sync with its rotation (despite StopMoving() resetting some internal values). By my conclusion one status was set too early and the stone could be put back into play before it was ready.
The panel in the back of the screen gets reset to its initial colour when the game ends for better readability and better indication the game is over.
Rebalancing: It's more expensive to zap stones when the colour mismatches, or them reaching the finish line.
Renamed "Help" screen to "Instructions".
Add version info to Instructions screen.
Indicate the stones' colours while they're pausing on a tile by enlarging the front side's energy button.
Indicate a stone was zapped successfully by flashing the sphere in green for a moment.
Indicate a stone was zapped unsuccessfully by flashing the sphere in red for a moment.