Posted June 06, 2021 by Axiom GameLabs
Bug Fixes
1) Tilemap instead of a big png for the map
2) Blurry boss sprites not blurry anymore
3) Intro screen is now scaling with screen size. The full game can be played without fullscreening.
4) Unit sprites flip correctly when beeing redeployed, so they don't look like walking backwards (as it they were "moonwalking")
5) Attacking the boss now triggers the walking animation for units that were shooting
6) Redeployment fixed: unit Ids are now assigned correctly. Selecting a unit and then waiting for other units to spawn and then redeploy the selected unit will redeploy the selected unit (and not one of the new spawned ones).
7) "OCTOKINGS" instead of "OctoDefence" showing up in the bottom rx corner of the viewport in the browser on the itch.io page