Devlogs
Fairy Tale Forest v2 now available!
Fairy Tale Forest now has a v2 upgrade!
Notable changes:
- Colors have been re-balanced and ground/grass textures have either been updated or replaced.
- Path edges have been reworked to make them more random and natural. New edge tiles added so you can add grass to house/wall bases, etc, or randomize pathways more.
- Custom A1 has been added with different water and natural edges. Plus waterfall now has a faded top animation for a more natural transition.
- Updated wood floor and added rugs. Replaced rose bush with wildflower tile.
- Doors now have animations.
- Some walls have been replaced/updated with better versions.
- Added north-south staircases in ground textures.
- New bedding on B. (The old puff quilt has been updated with a multicolored one with a pixel pattern.)
- Some mushrooms were heavily edited for perspective and color blending.
- Mushroom walkway bridges now have adjustable shadows with tapered ends available. (They'll probably work for other things too, if you like.)
- New adjustable tree base tiles.
- Added a simple sunset/sunrise parallax...mainly because I wanted to use it for one of the sample maps. Someone might find it useful.
- Sample maps in RPG Maker MV/MZ format, with passability setup.
- Tilesets are also available in expanded format for use with non-RPG Maker engines, in 48px and 32px versions.
Note to existing users: like other tilesets, a few elements were shifted around in the update so if you import this to an existing map, a few things may not work as intended. If anyone has any other problems, missing files, etc just let us know and we'll get on it ASAP. 👍