Posted March 03, 2018 by Dominas
Hello!
It's been around two months since our last update. We have been thinking about our core values of the game and how it should play. To promote creativity we have implemented ability to change your Siphonophore's shape without ungrowing zooids! Simply drag and drop built zooids in growth mode. If target location is acceptable and game doesn't detect any overlaps, zooids will be moved. Otherwise they will return to their original position. Please note that there are still some overlap issues unrelated to drag-and-drop functionality and it may not be as smooth as we would like it to be.
We also started to transition from this project as a "toy" concept, where there is no win/lose state, no progression, to a "game" - we tweaked some level difficulties and started working on level layout we thing should be in the final game. Currently some things are quite abrupt - enemies just stop spawning and whirlpools appear everywhere once you reach a certain progression level. In future, we want to make it seamless and more tied with lore.
Have fun!