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The First Notes (2021/05/23~27)

Cat: to the Box
A downloadable game

Main idea: I want to make a game where players [open boxes], that evokes feelings of [being a cat]

Selected ideas are bolded

[ Story ]

Ben’s Idea

  • Singleplayer
  • Combat-puzzle TTRPG
  • Player will accumulate different cats that come with abilities/tools
    • A player will be represented by a token
  • Each ability has to be mastered to accomplish an end goal
    • Each ability will be unlocked
    • Each ability is gained through levels
    • Each level introduces a different tool/ability
    • Each tool/ability comes on a card with a description
    • Each tool has a limited amount of uses
    • The player can have up to 4 NPCs
  • The final level will require the player to use all their accumulated abilities
    • The Final ‘boss’ will be the box that needs to be opened
  • Each level will be a ‘region’ or a room
    • Each region has an NPC cat representative of the region
    • Will be on a map
    • The player moves through the map by rolling dice
  • Card deck
    • NPC and obstacles mixed into the deck
    • As the player moves through the map/grid, they pull out a card
      • A card could either be an obstacle, or an NPC
      • Once the NPC is pulled, the level is over
  • The final boss is the main objective, but the actual focus is on the journey it takes to get to the ‘boss’
  • Obstacles can be anything (a house rat, cockroach)
  • No narrator

 

Sumin’s Idea

  • Multiplayer
  • Storybuilding
    • Players can determine the mood of the game
    • There will be a narrator to determine the story
  • Players move through a map
  • Everyone rolls a die and moves according to the number
  • Players who encounter the obstacle pulls a card from the obstacle deck to decide what the obstacle is
  • They then pull a card from a question deck
    • Players take turns answering the question, which will determine how well they overcome the obstacle
  • Players roll a die to determine the effectiveness of the answer
    • Their specialties could also bring buffs or debuffs to the answer (roleplay component)
  • If the players on the obstacle spot cannot get through, the obstacle is then handed to the next player behind them
  • The next player rolls a die to move forward, then works on the obstacle
    • This player will have to answer the same question
    • This player will have an additional buff going into the obstacle so that they have a faster/easier time passing through
    • If this player overcomes the obstacle, they will continue their remaining steps
  • If all players fail to answer the question, they will discuss together how to solve the question
    • They can then bring the suggestion to a narrator, and have a second chance to roll the die
  • Luck rolls*
  • By the end of the game, the map should look like a messy room
  • Mix question cards, which ask the player about the final box, within the scenario deck
  • When you pull out the Final-box-question-card from the deck, you don’t encounter any obstacle or event. You just need to answer the question regarding the final box.

 

Iris’ Idea

  • Could be multiplayer or single-player
  • 3 decks
  • One for player roles
      • Eg. a fat cat has more strength, a tall cat can jump higher places
      • Players do not have to draw from this deck and can choose which role they would like to play
    • One for prompts/scenarios
      • Eg. there is a cage to get out of, there is a ball of yarn you want to knock off the table
    • One for the tool/abilities to acquire
  • Players go around in a circle to draw from the scenario deck until reaching the final scenario, which is the box
    • Players roll a die to determine how effective their plan to overcome the scenario is
    • If the players fulfill the needed conditions, they acquire a tool from the 3rd deck
    • If they fail, the scenario is passed to the next player onwards until someone succeeds
    • The player who fulfills the conditions takes the card
  • Final scenario
    • Players take their accumulated tool cards, and roll the die to determine how effective the tool is in opening the box
  • Cat roles and the tools/abilities should encourage players to think of how to overcome scenarios in different ways
  • There could be a limit to how many tool cards a player can hold
    • Players can discard tools by using them to aid the player in a scenario (players can only use one card per scenario)
    • Players could also choose to put a card in the discard pile in favour of another newly acquired card

 

[ General ideas ]

  • Inventory
  • Various cat roles for the player to choose from
    • This deck is used prior to starting the game
    • The player can choose from any of the roles, or they can choose at random as well
    • Each role is different and should encourage the player to solve the puzzles the way that role would solve the puzzles
    • This also ensures that in future playthroughs, the player will have to come up with different solutions to solve the same scenarios
  • The player progresses through a grid (the map) and draws from the scenario deck
  • Each scenario has 3 prompts to use to overcome or solve the scenario
    • The player can use any of the 3, but they cannot use anything else
    • Eg. the player encounters a sleeping dog, the prompts are a table, a ball and a tube. the player then tries to use as many of the 3 they like to solve this scenario
    • The player must come up with a scenario, then roll a die to determine how effective their strategy will be

 

[ Mechanics ]

  • Puzzle game
  • Chaotic
  • singleplayer
  • The player can choose from various cat roles
  • Inventory
    • Limited inventory
  • Mapped out regions for the players to visualize the journey
  • 1 card deck for roles
  • 1 deck for inventory
  • 1 deck for obstacles/enemies
    • Roll die for whether or not the cat can overcome the obstacle
  • Luck rolls*
    • Roll 4 and above, you succeed and gain points
    • 3 and below you fail and lose points
    • if you get 6 you would succeed and get extra item 4 and above, you just success doing that 2-3 you fail to do that and 1 you would make a mess

[ undetermined ]

  • One room? Multiple rooms?
  • Paper layouts in grids
    • Each sheet is a room
    • Maybe different grid layouts for different rooms?
  • Each grid box we roll a die for placement of obstacles
  • Go through the grid in a certain pattern
  • Once you reach an obstacle you make a plan on how to go around it, roll a second die for how well you achieve it
  • Narrator?

 

- Cooperative

  • The Player states their plan to solve the obstacle, rolls a die to determine the effectiveness

- competitive

  • Point system?
  • Whoever has the most points by the end wins
  • Go around in a circle, every turn a player can use their points to sabotage another player or solve their obstacle

Files

  • cat to the box cards.zip 10 MB
    Jun 02, 2021
  • Rules of Cat to the box.pdf 178 kB
    Jun 02, 2021
Download Cat: to the Box
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