Posted June 01, 2021 by TheKingOfLettuce
#changelog #update #fps #dungeon #rougelike
Unrattled ver 0.4.0
Hey woah, is this thing on? Welcome back friends! It's been over 90 days since the last update
__Features__
- Adds the following enemies:
- Warping Wizard
- Ghost Guy
- Big Orc
- Lighting Overhaul
- Light shadows are now 'culled' based on where the Player is in the dungeon
- Shadows are now more performant with the drawback of more 'pop in'
- Item Refactor
- Makes it easier to add more items in the future (say 20+ items for 0.4.1)
- Sound added to a lot of different things
- The goal was to try to fill things out and work on refining it later, so expect some sounds to seem unbalanced/out of place
- 4 New Music Tracks (no bongos)
- 1 New Main Menu Track
- Torch Particle Effects to liven up the dungeon
__Tweaks__
- Fairies will now only respawn if they get far away enough from the player
- Semi Auto gun damage is now slightly higher
- Semi Auto gun ammo count is now higher
- Enemy Speed Stats can now me more fine tuned
- Guns will now randomize their shot sounds to be more unique
- Second Chance item is temporarily removed for a rework
- I might also get rid of it, still deciding
- Hit sounds are now played on the player speaker instead of the attacker's speaker
- Gravity is lower so physics looks better and jumping feels better
- Adds more rooms to feature in the main menu
- Main menu camera now starts with a random rotation between blackouts
- Huge color adjustment overhaul
__Bug Fixes__
- Fixes a bug with code name 'Jail Room' where some of the wall colliders were missing
- Fixes a long time bug where sometimes the faires would spawn on the ceiling instead of on the floor
- Fixes a bug with how the items spawn
- Quick Hallway Generation is now slightly faster and more memory performant
- Fixes a bug where Unity was grabbing the wrong magic method via string reflection
- Fixes a 'bug' where one of the title text still said 'Shadows Coming Soon'