Posted May 31, 2021 by Yahtzee Croshaw
#update #stamina #biscuit #experiment #mechanics
Version 0.1.8 of the Starstruck Vagabond alpha demo is out! And I'm experimenting with the stamina mechanics again. I wasn't happy with the pace of things when gameplay was revolving around waiting for stamina to grow back, so now every ship comes standard with a biscuit dispenser. Biscuits can be eaten for an instant stamina regain if you need it in the middle of a task. Fruit and veg offer a larger stamina boost since they're harder to find/grow.
So now eating is the main way to restore stamina; it no longer regenerates by itself, except during the piloting minigame. The reasoning behind that is, if the player wears themselves out with random work and then heads off on a long journey to their next objective, they don't want to get there and have to waste time building their stamina back up before they can get on with what they went there to do.
Full changelog for 0.1.8:
Crash fixes:
- Fixed a crash relating to the "fault" variable in the tutorial
- Fixed a crash relating to the "redrawminimap" script when warping to certain sectors
Gameplay changes:
- Added the snack dispenser to the basic ship layout as part of experimenting with the stamina mechanics
- Stamina can now only be restored by eating, or by slowly regaining it by playing the inflight minigame
- Hitting junk balls in the inflight minigame now bestows warp fuel rather than money
- Increased the frequency of junk balls when not in dust storms or asteroid fields
- Added a system menu option for turning off the maintenance prompts introduced in the last build
- Added warp fuel meters and reactor temperature gauge to the cockpit GUI
- Removed reactor temperature gauge from the permanent gui
- Added code to move the permanent gui out of the way while the cockpit GUI's up
- Adjusted the animation of the tooltips and added a brief delay before they come up