Posted May 31, 2021 by W.H. Arthur
The player rolls three six-sided dice (3D6) and they add one if they have an applicable role, and an extra one for each applicable tag within the role. The action is a success if the result is greater than or equals to 12.
is changed to
If the player character has an applicable role, they roll two six-sided dice plus one for each applicable tag within the role. Each 4+ is a hit, and 2 hits are required for the action to succeed. Without an applicable role, the player rolls three dice and remove the highest from the result.
As I was designing the next chapter for SHCURPG, I decided to change the dice mechanics of the game from 3D6+modifier to roll a number of D6 and count the 4+ for success.
Generally, each character has a weak, medium and strong role, offer a maximum of +2, +3 and +4 bonus respectively in the old system. Certain special moves may boost the bonus to +5. Here are the probabilities:
Below are the probabilities for the redesigned system:
I don't believe that games should be designed around failure, but the old probabilities seemed a bit too high for me, especially for the unskilled roll. The new system is also more flexible for me to design new mechanics around it.
P.S. When I said "new" mechanics, I meant it as new for my game. Similar dice mechanics have existed in TTRPG for a long time.