Devlogs
May'21 report
Briefly
We are postponing the release on Steam and itch.io to the autumn, and Android for next year (iOS is questionable). We pray that this will be the last time.
What was done
- Finished with the insertion of the visual part in the loner route
- Finished the second teaser and trailer (expected to be posted next month)
- We tried out a new type of posts for social networks (gameplay video) - it will soon be available for public access
- Improved the velocity of editing the English translation
- In parallel, we worked on 9 CGs (and did not finish any of them :DD)
- We got used to the idea that there would be no release in the summer
Well, this month left a bitterness in our hearts - we realized that no matter how hard we work, life makes its own adjustments and no matter how much we want the release - we have to postpone it.
What we plan in June
- Insert the visual part into the Cassel route (ideally, complete it)
- Proofread the main branch of the Loner route in English
- Finalize 4 CGs and work on a few more
- Start working on the sounds and music in the game
Patience to us all :c
P.S. The whining section
Very upset that we haven't learned how to plan ( ╥ ﹏ ╥ )