Devlogs
METADATA Version 3.1
Remember last update when I said the next update would be the big one with all the content? Me neither.
Anyway, I found a few bugs from the previous build (amazing what happens when you actually playtest your game) so I ended up making about twenty or so changes for this update. Thankfully I remembered to document every change along the way, so this will be the most detailed log to date.
Bug Fixes
- Fixed a bug where the boss would not start after the player respawns if the player is moving horizontally.
- Fixed a bug where the splash screen would not skip if the skip button was spammed.
- Fixed a bug where the lower pitched pause music effect would carry over into normal gameplay after quitting and returning from the main menu.
- Fixed a bug where deaths would not count if the player died during the boss.
- Fixed a bug where the screen would shake on the menu screen if space was held at any time.
- Fixed a bug where the menu could be navigated while the room is transitioning.
Cosmetic Changes
- At high speeds, the player now has a sprite trail.
- Buttons now make a sound when pressed.
- Jumping off of blue floors now creates blue dust particles.
- The platforms in Sector B now have new sprites.
- Some tiles have been rearranged in Sector B.
- The camera now shakes briefly when the boss takes a hit.
- The edge of the room for the ending cutscene is no longer shown.
- Camera shaking mechanics in general have been adjusted.
- Menu UI now shakes with the camera as well.
Gameplay Changes
- Maximum player speed has been raised.
- Buttons are now solid before they are pressed.
- Lava blocks now move around randomly from their start position.
- Coins now function as checkpoints as well, meaning players will respawn at their location after death or after reloading the game.
- Respawn positions from checkpoint locations has been adjusted.