Devlogs
Documentation + UserGuide
KororaA browser game made in HTML5
Objective:
Controls:
WSAD - Movement
Space - Sprint (Slide on ice)
LeftClick - Attack
E - When near totems to either pick up or put down.
ESC - Open a menu to reset game
Asset List:
Sprites
- Penguins - The player and enemy, the enemy is a recolour of player sprites
- Totems - The object you are retrieving and placing on totem
- Rocks - Background objects to keep some interest in terrain
- Pillars - Form walls around map, as well at placement for totem
Scripts
- checkpoint - has logic for flags in race, reports to race script as it is triggered
- enemy - enemy AI and health
- player - player movement and health
- race - logic for checkpoint race, spawns the next one in after the last is past and changes flags colours
- totem - logic to pick up and put down totems
- win - tracks the win condition of if all three totems are in center pillars
- switchscene - loads scene for button presses
Features:
- Character Art
- Environmental Art
- End of Game Screen (win/lose)
- Restart Button
Differences:
The game has several differences between the concept and final build, the map was scaled way down and has few areas to explore, there is no real puzzles, no dialog, no story in the game, simple combat, basic AI. All of this is purely because my original idea was too big or time consuming to finish in time. To get the game finished all the story was scraped, there is no in game tutorial or guide or information presented. Rather than a quest to find a item, the player needs to retrieve 3 totems. The enemy also isn't as fleshed out, there is no explanation of why they are hostel, they don't talk, and will attack on sight.
What I could of done better:
- Sounds
- Adding sounds for movement, attacks, deaths
- Dialog
- Would help explain the story that was drop from the game
- Tutorial
- Explain what to do is always helpful
- Larger map
- More puzzles, enemies, bosses, items, NPCs