Posted May 29, 2021 by Bright Flask
#yurei #samurai #gameplay #hud
This month was good. I focused on removing a lot of "clutter" code. There were a lot of unused classes, some methods lying around as well. I don't want to rework stuff, but if I see something that's not being used, I'm removing it.
The goal is to slowly simplify the project while keeping things working.
For the archer, I added a line of attack before he shoots the arrow. Also, the arrow now has a line VFX.
I added a new HUD that displays which wave you are in. It's much clearer how far into the level you are.
Behind the scenes I improved my "cheats" panel. I turned that into a debugger panel. Added some debugging options for my persistence classes.
Next month I won't have much free time. I plan to fix some bugs with the gameplay and continue implementing the Survival levels.