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Devlogs

Week 9

FUTURE WARZ
A browser game made in HTML5

This week my main focus was creating my main character sprites, after the original failed attwmpts a few weeks back. I started by just drawing them through piskel without any type of conversion, after a bit of time I found that they weren’t turning out particularly well as I am not a natural artist. 

My next idea was to trace the images of myself with adobe animate which would make them blockier and then convert the traces into Piskel. I found this worked well. Although a lot of time was wasted on the field experiments however I will take this moving forward and have learned from my mistakes.

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