Posted May 28, 2021 by Bernardo Pinto
To cut this devlog short, this week I reworked the enemy AI to play more like a human. To do this, I wrote some behaviours that I excepted human players to have, and tried to implement them:
1. Movement:
2. Abilities:
It also allows the difficulty to be adjusted, even if not perfectly.
I also and implemented analytics using the Unity Analytics Service.
We are incredibly close to the deadline, and there is still much to do. In the end we will have to cut features (again) and focus on others.