Posted March 01, 2018 by NikosVandenBroek
#Prototype
We've been testing out both Unreal and Unity to see which one we'd eventually use for out final product.
After some initial issues between Unity and Perforce, the Unity project seems to be going pretty smooth.
When testing Unreal, we ran into issues with Perforce and multiple people using the same blueprint.
Added to that, one of our devs has been having technical issues with Unreal, it seems like the final decision goes to Unity.
In the past week we've been creating both basic mechanics, and tried out alternative version of certain mechanics.
These alternatives consist of:
The next step is to test these different mechanics and mix and match to see which ones work best together, and try different values such as movement and turn speed.
The focus of the art team has instead mostly been with choosing an art style and theme for the game. First, we decided to go for a flat color style, with almost no textures, with an art style similar to the game "overcooked". we later decided that a hand-painted art style would be better, since our game does not need a lot of props, so we have more time to improve the quality of our props.
The overarching theme was decided to be time travel, this allows us to have vastly differentiating levels with smaller sub-themes, such as western, modern, stone age, future and perhaps more depending on how fast we can create the necesary assets for each level.
The latest downloadable build has following settings enabled:
Controls are as follows:
Start the round by pressing G
Tank1 (red)
Tank2 (Green)