Devlogs
Version 1.5: New classes: Ranger & Scourge! New postgame dungeon!
Here's a hefty patch! Two new classes, unlockable at any point (no trainers needed) and a big, difficult dungeon to tackle in the postgame.
FEATURES
BALANCE
- MP cost for Brawler's 'Pummel' increased from 0 -> 4
- MP cost for Sharpshooter's 'Multishot' increased from 2 -> 4
- MP cost for Berserker's 'Frenzy' increased from 0 -> 3
- Ice Reaver cannon slots increased from 3 -> 4
- Perfect Cache cargo bonus increased from 6 -> 8
- Sailor's 'Rope' and 'Heave' are now 100% accurate
- Tall Grass now grants +20% Dodge regardless of flanking
FIXES
- 'Crew Inventory' (Start) on controllers now automatically snaps to the left side of the screen to prevent overlap
- Controller single-press on the current player now opens the class window (doesn't require double-press)
- After trading, List/Grid mode for Stash now reverts to whatever it was before entering dialog
- Controllers can now use 'End Turn' (Start) button to confirm multi-target actions without selecting all targets
- Fixed Rasmen sometimes not getting the full evasion bonus when attacked directly from behind
- Fixed misbehaving areas of effect for spears and greatswords with secondary effects when used with single-target abilities
- Fixed 'Counter Push' not being affected by its user getting pushed
- Fixed AI thinking it can push allies out of attacks that always hit all characters
- Fixed Scout's 'Trip Up' & Rogue's 'Gouge' FX delay causing secondary effects to miss when used with pushes/pulls
- Fixed Fire/Ice/Lightning/Wind Enchant FX delay causing them to miss when used with pushes/pulls
- Fixed Preserve causing game overs if the main player is KO'd and all other PCs are preserved or KO'd
- Increased max # of effects the action evaluation window can show to 15
- Added anti-mash protection to Timed Hits
- Reduced lag in the final dungeon
- Fixed repeated sound effect when an pushing an object into a wall
- AI no longer uses Sidestep
- Fixed Wind Imbue/Push Trigger's pushes being affected by wind resistance
MODDING
- Fixed ZoneMerge duplicating items
- Element.combatEnd is now applied to Actors
- Added int Action.casterAnimationLoops and string Action.queueAnotherAction
- Added Action special.repositionIfCasterIsPushed & special.doNotApplyActionUsedToItemUsed
- Added Formula "dsa" which evaluates a specified globalFormula if you have the specified support ability
- Added bool ActorValue.removedByNegativeMagnitude
- Fixed TriggerEffect.fReq not working
- Fixed Effects with magnitude=0; being removed immediately even if they have a formulaMod
- Fixed clicking on Location buttons on the minimap not on the overworld causing a crash