Posted May 27, 2021 by ExaltedBagel
Last few months have been quite eventful. I had to cut down on the scope a bit since work has been taking so much of my time. This brought to my attention that I felt uneasy charging money for a game I wasn’t sure I would be able to patch in a timely manner. At this point, I would just love it if people could play my game. This being said, this is what you can expect from the current release!
Making a game has been a long dream of mine. After so many dead projects, I had finally decided I would get something out there in the wild. For anyone struggling to release their first game out there, my word of advice would be: Keep it small. The last stretch of the project is deceptively long. It can be easy to feel emboldened by the initial weeks of development. But the code will get more complex, the bugs will get sneakier, and your energy might run out before you have something to lean on. A small release is hugely gratifying.
Don’t be like Stoink. Don’t work yourself to death.