Posted May 26, 2021 by aspacedog
Changelog:
- New weapon: rapier. Rapier is a mid-tier weapon that will sometimes add the user's dexterity score (1/2 dex to full dex) as bonus damage.
- New monsters: healaric (mushroom, slow, heals others on floor, hits cause hallucination), greed swine (beast, empowers self if it reaches gold), flying skull (undead, fast AND charges AND phases walls)
- New spell: polymorph all. Transforms all monsters on map to a harmless pig (80%) or a nasty giant raptor (20%). Transformed monsters don't give experience.
- New food: ambrosia. Ambrosia will heal you to full, but can cause a bad side effect (33% poison, 33% hallucination)
- New status effect: hallucination. Causes all monster sprites (yours included) to scramble and look weird every turn. This is just a visual effect, monsters retain their stats!
- Added new monster behaviors: charge (monsters move instantly next to you if theres a space in between you and them), heal (heals friendlies on floor), empowerer (grants empower buff on allies, +5/5/3/3 attack/defense/accuracy/evasion). Empowered monsters glow orange. Click on monsters if you're unsure what they do!
- Added new equipment properties: Arcana (50% chance to save a scroll from being consume), Protection (25% to completely evade damage). Arcana available on Mage Staff, rings, and amulets. Protection exclusive to Shining Blade.
- You can now click on yourself to reveal a little more info about your stats.
- You can now click on your equipment or items in the sidebar to display info.
- Relic display information has been substantially expanded. Please click everything again.
- Shortcuts no longer spawn between floors 48-60, to prevents players from skipping the Amulet floor.
- Poison duration reduced to 5-8 turns, damage reduced to 5% on non-resist. Monsters still take 12.5% of max hitpoints as damage.
- All monsters past difficulty 5 (depth 50+) have had their damage reduced.
- Equipment less likely to drop as -1. Relics can no longer have negative enchantment levels. Equipment less likely to drop as +3.
Note: looking to increase rare drops later in game.
- Stealth (or other relic effects) should no longer persist in new game.
- Messages in message box now linger around for longer and fade when expiring.
What's next:
- More graphical updates
- Tweak late game difficulty monsters