Posted May 24, 2021 by Stawer
#preview #sneak #peek #report #progress #devlog
Hello everyone and welcome to a new sneak peek of Lucky Paradox!
This week I have made some changes in what I had planned to do, however, after all I think it has been totally worth all the effort.
First, I must mention that the translation of the game is already finished. So, we only need to finish the graphics and programming for the next build to be completed.
Besides that, I know there has been a lot of confusion about the new version, since there are still people who think it's a remake, others think it's a reboot, but at this point, this is Lucky Paradox 2.0, something like the Shooting Star Version xD
Although the above has given me an existential doubt and is that personally I would like to update the graphics engine of the game, this way I could add more features to the game, not to mention that many problems could be easily solved, such as some bugs that have appeared in the Android versions (Damn Android 11 xD) or add a more elaborate and simpler inventory system. However, such a change would result in a loss of game saves.
Personally, I am someone who prefers to consider the long term and I think that, despite the sacrifice of the game saves, making this update would be the wisest decision and I also think that it is the perfect time to do this. However, before making a change, I would prefer to hear your opinions, maybe making a poll would not be a bad idea.
It is also difficult to predict if in the future there won't be problems with games from previous versions and that is a concern.
Another drastic decision I have made during this week has been related to the Miss Pumpkin. The current state of that place is unattractive or downright ugly, so when comparing the new graphical improvements of the game, I really notices that this looks much better than before. And it's not just bad textures, but the design is lazy for what it should represent.
A bit of context with slight spoilers: SPOILER ALERT
The Miss Pumpkin is a place built by Layla's grandfather decades ago, who was a man of science who wanted to escape technology and have a more rural life (Quite the opposite, to Layla's story). So he decided to build the Miss Pumpkin using the trees he cut down from Argleton, when it was an even smaller town than the one seen in the game.
Therefore, it should have a more rustic presentation and I thought that redesigning the whole place, as if it had been built with tree trunks, would be an idea that better reflects this whole concept. So, even though I said I would only make a few small changes, I decided to destroy the Miss Pumpkin and create a new one but with steroids.
This is not just a graphical improvement, but a complete redesign while keeping the base structure. This has happened with all the interiors of the place, so that it has an even more rustic tone than before.
Even Layla's room has been recreated, as the previous one was a mess. It now has many more details that show Layla's personality, with tools lying everywhere, piles of quickly sorted books and blackboards for math and physics calculations.
I know that making this change results in having to redo a lot of renderings, but it's a sacrifice I've decided to make. I feel much more excited about showing all these changes, rather than continuing to build on something I didn't like at all.
Since I spent many hours working on the redesign of the place, I have not been able to advance so much in the amount of renders. So this week 250 renders and two animations have been done. So far the update has 1200 new renders, divided between the story and the new interface.
This is the moment when we meet Gia for the first time. It may not look like it, but the comparison and the atmosphere generated in the new version is much better.
I'm also excited to make these improvements, because one of the next side stories that will come in Lucky Paradox, is precisely the story of Gia. Moments during which we will be able to know many more details about Miss Pumpkin.
I hope you like these changes as much as I do, I think they will give much more life to the place, as it will be a place that will take more prominence during Gia's story.
And that's all for this week!
I think it took me longer than I expected hahaha
As always, I want to thank everyone who has helped the game either with a donation or a nice review <3
I send you a big hug from afar and see you soon with more news!