Posted May 24, 2021 by aspacedog
Changelog
- New monsters added: Evil Druid (Depth 50), Magus (Depth 90!!), Rune Knight (Depth 70). These new monsters support new behaviors including healing others, empowering others (increase in all stats temporarily), and being immune to fireballs/lightning/KILL bolts. Watch out!
- Stealth has been nerfed. When under effects of stealth (currently only by relic), monsters that become "aware of your presence" will track your position and attack normally. This awareness only occurs when you are within two tiles of them and the state is permanent. Invisibility is untouched, and remains a powerful option of escape and navigating, balanced that the effect only comes from a potion.
- Monsters beyond difficulty 5 (depth 50+ without shortcuts) have had their accuracy improved slightly.
- Sword damage reduced from 3 -> 2
- Chainmail, platemail, and dragon scales defense increased by +1
- Chainmail, platemail, and dragon scales shop cost reduced by 100
- Message log should now linger for longer, with a transparency effect for older messages. Still working out issues regarding overlapping messages not wrapping, stay tuned.
- Gold drops slightly reduced.
Fixes
- Status display overlap issue has been fixed
- "orb of yendor" -> "amulet of zot". Don't believe the lies.
- Ranged damage display on monster stats have been fixed