Devlogs
Changelog : Update 0.4 "Owned by a skilled and bald man"
WARNING : All saves prior to 0.4 will not work as intended with the 0.4 update.
- What’s new ?
- Dialogue has now camera movement following the one who’s talking
- When attacking an enemy that you have parried, you deal more damage
- Fight system rework (with the new improved camera)
- You can wait to skip time
- Reworked wolves completely (new mesh, new anims, new behavior)
- Menu hub for all of the in-game menu (quest log, skills, etc...)
- First version of the NPC subsystem (that’s backend stuff)
- Improvements
- Distance to objective is now displayed on the HUD
- Added translation of loading screen
- Parry play montage according to where the attack comes from. You can’t parry anymore from attacks coming from behind (dodge !)
- Reworked font size for UI
- Improved lighting at night
- Added sparks FX when you parry a hit
- Fixes
- Fixed door loading and opening in the wrong way
- Fixed door affecting navmesh
- Fixed collision holes in cliffs
- Fixed fighting tutorial showing up when loading the tutorial area (but tutorial was already completed)
- Fixed wrapping issues here and there in UI
- Fixed anachronism in Garodin dialogue
- Fixed jump while attacking/rolling/parrying/inspecting/etc... (you can’t now)
- Fixed health being save instead of health percentage
- Fixed player death loop
- Fixed dead NPC that can advance kill objective when reloaded from save
- Fixed cancel inspection animation (using attacks, rolls, or parry)
- Fixed Dorkas interaction capsule being too small
- Fixed Aava flying
- Known bugs
- Walking on a ragdoll can launch you in the air
- Path to quest can struggle a little when changing level (area)
- Know issues
- Foliage is not streamed when you are far away
- Far away lands can have visual problems (LOD)