Devlogs
2nd(2.0) PROTOTYPE patch note
Posted February 28, 2018 by oolblue
#rts #RvR #Realm_based_warcraft_style #Hero_centric_team_deck_building #Watch&Help_RTS #Tower_Defense_RTS_hybrid #6minutes_a_match_9minutes_at_maximum #Tiny_being_about_2cm_tall #Simpl&Easy_to_Learn #Hard&Fun_to_master
We shared 2nd(2.0) PROTOTYPE of MINImax.
Here are some changes in 0227 PROTOTYPE build.
Basic
- From now on, the ally’s base is always in left side.
- Destructible objects are being deployed in the map. (Trees, for example)
- Tower’s HP has been lowered.
- You can zoom in and out the view of the battlefield by using the wheel of your mouse.
Heroes
- You can now see how Murrakkah really looks like.
- Murrakkah and Ortto’s active skills are now having cool down time.
- Hero’s resurrection time has been prolonged.
- From now on, Heroes’ HP increases as the phases go on.
- Cool down time of picking up has been prolonged.
All units in common
- Long range units are now firing projectiles when they attack.
Troopers
- Bomber’s overall performance has been enhanced.
Divine Skill
- From now on, you restore less mana when you are in the beginning of the game .
- The effect of Phantom Menace has been enhanced.
- Purify has been added (Remove debuffs on units like Phantom Menace or Burning star debuffs. Also it can damage structures)