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Devlogs

Week 12

Please Don't Touch the Laser
A browser game made in HTML5

Definitely now in the 'polish' stage!

This week has seen many new features and gameplay tweaks implemented:

  • New larger enemy type, with a slower movement speed but MUCH more health than the smaller enemy
  • New font used for score (and in progress menu development), using Aldo the Apache by AJ Paglia
  • Particles particles particles! Where the laser hits & when enemies die
  • More balanced spawning behaviour. The enemies spawned at once now decreases slightly as the speed at which doors open increases.


I also created a survey and ran a testing session with classmates this week. Main feedback was:

  • Enemy speed was slightly too fast, this has now been changed
  • Some players reported enemies becoming stuck in the door. The spawn behaviour still needs to be updated to fix this.
  • Generally everyone found the controls very intuitive & the visual style good
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