Devlogs
Week 12
Definitely now in the 'polish' stage!
This week has seen many new features and gameplay tweaks implemented:
- New larger enemy type, with a slower movement speed but MUCH more health than the smaller enemy
- New font used for score (and in progress menu development), using Aldo the Apache by AJ Paglia
- Particles particles particles! Where the laser hits & when enemies die
- More balanced spawning behaviour. The enemies spawned at once now decreases slightly as the speed at which doors open increases.
I also created a survey and ran a testing session with classmates this week. Main feedback was:
- Enemy speed was slightly too fast, this has now been changed
- Some players reported enemies becoming stuck in the door. The spawn behaviour still needs to be updated to fix this.
- Generally everyone found the controls very intuitive & the visual style good