Posted May 22, 2021 by Bad Piggy
Been a while lol.
Anyway, this is an update to Red Handed which fixes some bugs and changes a few things as a celebration of 23k browser plays :) ( Thank you all for that btw )
-> You no longer get caught when you run out of bullets. The only way you get caught now is if the timer at the top fills up and there are still enemies present before it stops
-> Press ' Y ' at any time to invert the Y-axis for aiming
-> Collisions have been tweaked so the bug where kicked doors would phase through enemies is no longer present
-> Mouse sensitivity has been tweaked a bit
-> That bug where you could skip a level even though you lost is no longer present ( mostly lol.... )
I have other games which I'm working on so not sure what will really become of Red Handed, maybe a few more updates or something with some new abilities, levels, enemy types etc.
I cannot make promises about when they would ever come out if at all they do though lol.
Here's some progress I made a while back with a new slide ability and a new environmental kill
Like what you see ?