Posted May 21, 2021 by DanielVC
This week we started by updating our concept model with game progression, and then continued implementing features in our game.
I started by implementing time limits for each round so the players couldn't endlessly drag on the game. Then I implemented a way to actually choose the character you want to play with, previously you would play with a predifened character depending if you were player1 or player2, and also updated the interface to dynamically show the information about the character you are selecting.
Then I implemented a way to choose a special ability. And finally I implemented a reward system in our game. These are the rewards that temporarily stay with you while you are going up the tower.