Posted May 21, 2021 by cagibidev
As the title says, the latest update only brings minor bugs and improvements. Notably, Godot's stretching feature gave me the opportunity to scale rendered pixels to the game's pixel art, thus reducing shader cost. You might notice it if you're GPU-bound.
This time I updated the game for every platform, not only the web. That means native platforms (Windows, MacOS, Linux) get the previous updates as well (the most visual one being the new transition effect)!
Changelog:
Happy gun gestures and see you on the next paddle heliport!