Posted May 21, 2021 by Thursday_the_German
This is a larger update compared to the V2.1 update, however I don't think it's big enough to warrant the labelling of a new version just yet. The "jump" from 1.1 to 2.0 was because the rebalancing was very significant and I changed the enemies to a significant degree as well. In this case, it's primarily just much more mild rebalancing. So far I've managed to do my stuff almost entirely in the unity editor and didn't really have to work with actual code (with one small exception), but I'm afraid I won't get around that for much longer if I want to add any of the planned features. :P
did some stuff with hoverbots:
rebalanced the disc launcher:
the process of respawnning now takes up significantly less time
miscellaneous changes: