Posted May 21, 2021 by Ryan Kerry
#Updates
Zombie:
-Increased Follow Range: 6 -> 8
-Decreased Attack Range: 3 -> 2.5
In testing the zombie was unfairly difficult to lure into traps, therefore a decrease in attack range and increase in follow distance allows for a wider threshold for chasing / luring, while increasing risk to the player slightly by reducing the ability to run away, especially in confined space.
Navigation Meshes:
-Fixed a bunch of surfaces that allowed AI agents to attempt to walk towards invalid locations causing them to walk straight into walls for indefinite amounts of time