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Jump Effect

Star Maverick 64
A downloadable game for Windows, macOS, and Linux

Just playing with a timed anticipatory jump effect with super basic particles. Lazy Low-fi is an aesthetic right?

I kind of don’t mind it :)

Tech note: I’m using a co-routine to start the particle effect and start loading the scene asynchronously. When the scene is loaded I also wait further until the correct time has passed for the particle effect to be at the “jump point” before letting the scene transition.

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