Posted May 20, 2021 by flashdim
New
-Crafting animations
-New menu transition animation
-Weapon animations added (sound still needs retouching)
-Wandering enemies can be snuck up on and can also surprise players
-Wandering enemies and bosses are now unfailable battles
-Camera now pans towards enemies when they initiate battle
-Alert icon now appears over Kin's portrait when an enemy has spotted them
-Wandering mob events now have randomized enemies
-Player can now hide behind walls, bushes, and fences from monsters
-Gorge enemy encounters added with 3 random mobs
-Gorge map updated
Fixed
-Clamped play trap damage final to 1HP (for now)
-Icon canvases upsized for better placement
-View now changes facing properly on map transition