Devlogs
v1.4.0
Features
- Added ODM Gear, accessible in the room settings
- Added a noscope icon for getting a sniper kill without scoping in
- Added 2 more secrets to find
Fixes & Minor Changes
- Optimized the Spleef to try and fix the horrible lag for browser versions.
- Increased default quality settings
- Improved shadow quality on ultra settings
- Removed some old explosive barrels from Ruins
- Improved drawing panel responsiveness
- Reduced map boundaries on Pit to prevent players shooting in from the top
- Fixed some missing geometry on Ruins
- Players can no longer be pushed off of upgrade cabinets while using them
- Put up some more work-positive posters to encourage our construction crew
- Teammates will no longer have the damage indicator when you shoot them, and instead will have the shield. This should make it more apparent who your teammates are.
- You can now damage other players with explosives when pvp is disabled.
- Removed realtime lighting from Outskirts which will extremely boost performance.
- Barrels will no longer deal more damage if there are more players in the room.
- A negative level will no longer crash the game.
- Added UI animation to map voting.
- Blood Red DLC users should now have skins and death effects automatically equip if they had selected them in a previous session.
- Player usernames should now always face the camera.
- I think I fixed players turning invisible after leaving them in spectator mode but that will need some testing.