
Posted February 26, 2018 by IneKiebooms
#wip



This week we asked ourselves 5 questions:
What is the Core fun mechanic?
Eventually, just those three things wouldn't suffice to keep the player entertained. So, as a solution, we decided that players could throw each other in the lava, because just breaking things doesn’t give you enough interaction with the other players. This still needs to be prototyped to verify.
Unity vs Unreal
We decided to go with Unity as programming will probably require most amount of time.
Room layout
The room will be big enough for four players to be able to jump around and attack each other, perhaps enough space to avoid each other as well.
How does mom enter the room?
Random: hidden timer, resets after mom enters the room. This sounded like the best mechanic for a surprise effect. We thought about having a warning signal pop up a few seconds before the mother would enter the room.
Extra remarks
We succeeded in making fast decisions art wise and program wise. Right now, we're putting together an artbible and a techbible. The artists are occupied making props in different shapes, making some more concept art and looking for some fitting lava shaders, while the programmers are focused on making a working prototype and adding the core mechanics in unity.