Posted May 19, 2021 by BrickFrog
#Space Grapple #Alpha #Devlog
a2.2 changelog
- new level ("ZigZag")
- made slowmo effect a bit smoother
- changed positioning of level 2 ("Roundabout") finish line so the triggervolume wouldn't interrupt player grapple easily
- added some extra force to W/S
- level select UI in escape menu
Bugfix
- fixed bug where grapple the grapple line wouldn't draw if player had just missed their grapple
- fixed bug where player wouldn't take damage after initial tick if resting on surface of a hazard block
- fixed issue where enemy hitboxes would collide with other enemies and pickup hitboxes