Posted May 19, 2021 by SovereignCharm
This week, my game was fully tested, though unfinished.
To summarize the general consensus, it's considered too easy, and too dark. To counter this I intend to add a scaling difficulty and enemy variance, notably flying enemies, as well as fixing the camera rendering to lighten up the game, and instead fade the colours and vaguely darken rather than drastically darken it.
Also mentioned was:
Most people were quite happy with the controls and objective of the game, though satisfaction was mixed.
Art-style and aesthetic was pretty middling, tending towards negative slightly.
The sentiment gathered was fairly expected, though I was surprised by the controls being so well received.
I've now lightened the camera and allowed it to only view the constraints of the game borders.
I added another enemy type, the flying eye, to deal with flying players, which in turn increases difficulty. Enemies also spawn twice as often, (at current) two on each side every two seconds.