Posted May 18, 2021 by Abomination Games Studio
#Gold #Mob Balance #New Items #alpha #spring #UI #v0.95
As mentioned previously, we have delved into the gold nerfs that players experienced back in path v0.90. We feel like we're starting to hit that sweet spot where players feel like they have enough gold to make significant improvements to their party's overall power. Mobs will continue to be adjusted as players fight more, and we will strive to ensure mob power doesn't step out of line, while also feeling satisfying and gratifying to defeat.
We recently found a couple game breaking bugs in the math behind calculations. After these fixes, certain knights indirectly received massive nerfs. Other changes to knights include buffs to Aki, and small reworks to Sir Junn.
<Skill Name> (Mana Cost) {Status}
Aki (Summoner Knight)
Aki's intention was to be a support, while still dealing reasonable damage. Over the course of the game, healing has been a prevalent factor. However, healing has become incredibly powerful for Aki, as her saplings can often chain heals while remaining protected. We're backing off some power on her saplings, while increasing their potential to deal higher damage.
Sir Lyse (Samurai Knight)
Sir Lyse has been a knight with an incredibly high skill cap, with above average payout. We're bring some early game power back to him to help newer players understand his kit better.
Knight Knight (Sword Knight)
Knight Knights counterattack is a bit outdated so we've given it some newer polish to help it feel like a more ingrained skill.
Sir Archa (Bow Knight)
Sir Archa was one of the knights affected by the math bug. We're giving him some more power to help counterattack this indirect nerf
Sir Junn (Magi Knight)
Sir Junn's kit has grown a bit outdated compared of the other skills. We're reinforcing the idea of main and bonus actions with this rework.
Wendigo is the final mob to join the fight! It focuses on support with Mana Freeze, and aftermath damage. Also some general mob balancing.
Wengido
Bunyip
To aid in easing the gold nerfs, we've gone and tuned back the gold on a couple of items that probably shouldn't have high costs, while reworking some items that are outdated.
Final Hour {Buffed}
Greatsword {Buffed}
Shadow Boots {Buffed}
Time Rewinder {Reworked}
50 Leaf Clover {Buffed}
Obo Ring {New}
K's Drink
Dusk Feather
Incindenut
Mana Boon
Mana Rain
Steel Bolas
Vigor Jelly
Aptum Apple
Cleansing Water
Divine Salve
Armor Construct
Stratos Fish
Just some slight buffs to some overlooked tomes.
Lightning Bolt (20) {Buffed}
Defense Ward (20) {Buffed}