Posted May 17, 2021 by Ramza
#update #crafting #mv-mz #rpgmaker
Good afternoon all.
I have uploaded version 1.30 of the Crafting System plugin, which brings a major overhaul to how the plugin exists going forward.
The main plugin has been split into two files; a core file, and a platform specific plugin. There are two separate platform specific plugins available, one for MV and one for MZ. As of version 1.30, you will now need the core plugin to be loaded in order for this plugin to function. The core plugin is available for free on it's store page.
What does that mean for you, the end user of the MV plugin? A couple of things, really.
From now on, updates to the MV specific crafting system plugin will be posted in devlogs here, while updates to the core plugin, which affect both the MV and MZ version will be posted on its own devlog. That'll make it so I'm not constantly posting essentially the same update on each plugin page every time.
This will make updating both plugins faster, easier, and more streamlined in the future, which should ensure that I don't end up posting updates that break something in the opposite version!
To download this update, you will need the core plugin, which can be found at the link above. Import the core plugin into your plugin manager above the crafting system plugin. Then download the updated plugin file from the store page, or from your library, and paste it into your js/plugins folder for your project. Once pasted, open your plugin manager and double click the Ramza_CraftingSystem entry then click ok, just to refresh and make sure any new plugin parameters are populated.
That's all for this update. It's been tested pretty exhaustively with the recipe list extension as well, but there might be some hidden bugs creeping around that I couldn't find on my own. Be sure to let me know if you find any!
~Ramza