Devlogs
Project Hedra 0.24
Posted February 26, 2018 by Zaphyk
- You can now sleep in campfires.
- Increase the default speed of the player
- Added a sleeping icon
- Fix UI showing when map openend
- Moved up the aim cross, so as to improve aiming with the archer.
- Fixed a significant amount of shader issues.
- Fixed a bug with the trees in the main menu.
- Rebalanced Humanoid characters (Bandits)
- Increased Item models size.
- Improved the main menu look.
- Fixed particle systems in campfires.
- Increase overall mob model size
- Fixed bugs where fog wouldn't have the same color as the sky.
- Fixed ugly patterns in terrain with certain AMD cards
- Made 'New Character' button more intuitive.
- Fixed a bug where moving in diagonal was faster.
- Removed old 'Mob Outline' feature
- Now when the game crashes by an OFM exception more debug info is logged.
- Fixed character displaying incorrectly inside the inventory.
- Fixed exceptions sometimes not printing.
- Fixed a bug where entering a new region wouldn't interpolate the new sky colors.
- Removed some deprecated OpenGL functionality.
- Forced the player to use LOD because of VRAM optimizations.
- Fixed render distance not being accurately representated.
- Fixed light interpolation between regions.
- Fixed a bug where the player would die when respawning
- Fixed a bug that the render distance would not be saved when setting it to the max.
- Removed a deprecated bug report feature
- Fixed a bug where fonts wouldn't display the correct version.
- Fixed a crash with some AMD & Intel cards.
- Added support for different skycolors in different regions.
- Made arrow speed faster.
- Fixed a bug regarding the fog in the world.
- Fixed a bug where using your kick ability as an archer would make your quiver would stay floating in place when your character rotates.
- Added a frame limiter option.
- Now the camera is the sound listener for the world.
- Fixed health regen not working correctly.
Please feel free to contact me with any problems or feedback you have with the game :)